Wow... trying to make a drifting car game that actually uses physics and is easy to pick up for a non-racing audience is hard. It is easy to just get a pre-packaged car drifting kit and plop it into our game. We in fact bought two of them. Then I realized that it isn't as easy to pick up for those without experience in driving games or that it wouldn't use the chaos physics engine. So we may have to market more... uh... Eurobeats instead of drifting for beginners. Have easy to use parts. Then have an option for drifting parts for those players who are good at drifting.
We'll need to use the chaos physics engine just so that it integrates well with our other games. There is the plan to implement "Standalone DLC" games. Where one game can act like DLC for another. There has been a physical version of this out years ago related to a certain hedgehog. So why isn't this more common in the digital age? Very sad.
Looking at all of these features of the car physics already made... wow. There are all these options to customize the car handing in Unreal Engine 5. It makes for an amazing opportunity to customize your car with parts as progression gameplay. But we're not really a specialized driving sim game company. So it would be important to us to make sure the audience understands that this game isn't that. The setting is literally the same place as Fading Hearts. You know... the one with magical girls flying around?