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Infinite Game Works


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Play the role of Justin a high school student as he embarks on his dream journey to become a game developer. Having just won a programming contest he enlists the aid of Cleo the artist and Aki the music composer. How will the team grow and take on the hardships along the way?

Features

  • - Indie game management-sim
  • - Manage funding, game ideas and your team
  • - Multiple endings
  • - Multiple growth paths for team member
  • - Discover the story behind each member

Try now!
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Buy now!
$14.99 USD

Windows
MacLinux
Plus sales tax or VAT where applicable

Screenshots

System Requirements

OS: Windows XP/Vista, Mac OS X 10.4+ (x86), Linux (x86, glibc 2.3+)

Memory: 512 MB recommended

CPU: 1.5 GHz recommended

Hard Drive: 100 MB free space 

 

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Dev Blog

Don't Save the World Update and Thoughts

Hello everyone. I am sad to say that this game is going to be delayed due to health issues I have been having. A demo will likely be done some time August. The release would be during the following year. So what does this mean? A high quality release, less stressful nights of impending deadlines.

However this project will still happen. I still feel like this game will fulfill a deep-seated need for gamers who like stories that want to make a difference in their games.

Thoughts after the break.

Read more...
 
Reflections of 2012 and the Future

Hello everyone!

I understand that I haven't been updating this website lately. In terms of my personal life, it has been a real roller coaster ride. It really sapped a lot of my motivation. The unsuccessful fundraising didn't help either. However I still remain a fan of making things that people wouldn't think is possible happen.

After the break I'll make my quick reflection, say what AAA game had the most advanced interactive story design techniques, and talk about "Don't Save the World: An RPG!"

Read more...
 
Making a Change in Production

After the kickstarter ended I took a look at how I was going to produce the world that the players were going to explore. At first it was going to be pretty expensive. Drawn backgrounds and maybe 3-5 for each area.

Sure... I could just make a crazy and amazing pure-text based back end. It would do everything that was claimed but just not feel good. I still needed artwork.

Then I started to play an RPG made by RPG Maker. Then I saw the obvious. "Nothing is more deceiving than the obvious truth."
 
More after the break.
Read more...