Home Dev Blog Making a Change in Production

Making a Change in Production


E-mail Print PDF

After the kickstarter ended I took a look at how I was going to produce the world that the players were going to explore. At first it was going to be pretty expensive. Drawn backgrounds and maybe 3-5 for each area.

Sure... I could just make a crazy and amazing pure-text based back end. It would do everything that was claimed but just not feel good. I still needed artwork.

Then I started to play an RPG made by RPG Maker. Then I saw the obvious. "Nothing is more deceiving than the obvious truth."
 
More after the break.
 

Use tile sets to create the areas that can be explored.

This would allow me to create as many towns, castles and people as needed as long as I have the tile set theme for it.

What's even better? You'll be able to walk around town and build new buildings in empty areas in an RPG fantasy world. Won't be cheap though. You will need money in the magnitudes of corporations. Why? You could be running something like that.

Don't w the balance of the RPG portions. Or rather we expect and desire to try it. How you make your money makes an impact on the story. Particularly the financial shortcuts you take to your money making empire.

So stay tuned for more info.
Last Updated ( Saturday, 15 September 2012 16:17 )  

Twitter




Mailing List

Sign up here and get our dev blog and what comes across on our Toronto games/anime radar!

Dev Blog

Don't Save the World Update and Thoughts

Hello everyone. I am sad to say that this game is going to be delayed due to health issues I have been having. A demo will likely be done some time August. The release would be during the following year. So what does this mean? A high quality release, less stressful nights of impending deadlines.

However this project will still happen. I still feel like this game will fulfill a deep-seated need for gamers who like stories that want to make a difference in their games.

Thoughts after the break.

Read more...
 
Reflections of 2012 and the Future

Hello everyone!

I understand that I haven't been updating this website lately. In terms of my personal life, it has been a real roller coaster ride. It really sapped a lot of my motivation. The unsuccessful fundraising didn't help either. However I still remain a fan of making things that people wouldn't think is possible happen.

After the break I'll make my quick reflection, say what AAA game had the most advanced interactive story design techniques, and talk about "Don't Save the World: An RPG!"

Read more...
 
Making a Change in Production

After the kickstarter ended I took a look at how I was going to produce the world that the players were going to explore. At first it was going to be pretty expensive. Drawn backgrounds and maybe 3-5 for each area.

Sure... I could just make a crazy and amazing pure-text based back end. It would do everything that was claimed but just not feel good. I still needed artwork.

Then I started to play an RPG made by RPG Maker. Then I saw the obvious. "Nothing is more deceiving than the obvious truth."
 
More after the break.
Read more...