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Making a Change in Production


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After the kickstarter ended I took a look at how I was going to produce the world that the players were going to explore. At first it was going to be pretty expensive. Drawn backgrounds and maybe 3-5 for each area.

Sure... I could just make a crazy and amazing pure-text based back end. It would do everything that was claimed but just not feel good. I still needed artwork.

Then I started to play an RPG made by RPG Maker. Then I saw the obvious. "Nothing is more deceiving than the obvious truth."
 
More after the break.
 

Use tile sets to create the areas that can be explored.

This would allow me to create as many towns, castles and people as needed as long as I have the tile set theme for it.

What's even better? You'll be able to walk around town and build new buildings in empty areas in an RPG fantasy world. Won't be cheap though. You will need money in the magnitudes of corporations. Why? You could be running something like that.

Don't w the balance of the RPG portions. Or rather we expect and desire to try it. How you make your money makes an impact on the story. Particularly the financial shortcuts you take to your money making empire.

So stay tuned for more info.
Last Updated ( Saturday, 15 September 2012 16:17 )  

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Dev Blog

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